Bug Fixes and Gameplay Tweaks!
The newest build of HWoF is ready to go! Apart from some minor balancing and graphical fixes, few bugs have been fixed and quality-of-life features have been implemented. This will probably be the last update for several months while I work on the second half of the main story.
Here's a short list of a few changes:
- Fixed Major Bug where game potentially crashed when picking up an item from a defeated enemy while inventory was full.
- Fixed Minor Bug where new spells did not display correctly when obtaining them.
- Fixed Minor Bug where the Power Glove did not take effect immediately.
- Balanced pricing and powers for weapons and spells.
- Added Ascendency Meter to show progress towards ascending spells.
- Poprocks in Earth Temple remember their positions after saving the game.
- Fixed pushblock puzzle in Belham (I don't know how I missed that the first time).
- Minor environmental changes in preparation for new game mechanic.
- Other small changes no one would notice but me, lol
Files
Get Heavy Will of Fate
Heavy Will of Fate
Status | In development |
Author | JasonParnell |
Genre | Adventure, Role Playing |
Tags | 2D, 8-Bit, Fantasy, GameMaker, Open World, puzzles, Retro, Singleplayer, Turn-Based Combat |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Minor bug squashing and tweaksMay 21, 2022
- Reports of My Death Have Been Greatly ExaggeratedMay 20, 2022
- Whoops, Found a Bug!Aug 30, 2021
- Small Fixes and Tweaks!Aug 29, 2021
- Major Polish and Flavor!Aug 25, 2021
- Minor Quality of Life ImprovementJan 29, 2021
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